You may get intercepted by pirates and exploded. You can cancel any of the autopilot actions, such as jumping and landing, by thrusting any direction. Hit again to close the map and then simply press. limitations, so to speak, hit to bring up the map again and select a system you have discovered or have a link to. In any case, using the ap, you can look ahead at future destinations you either have immediate jump links to, or having bought a local map for 1000CR. Holding your Reverse key will flip you to the opposite direction you must face to come to a complete stop. So, in order to slow down, you have to turn around and thrust forward opposite your current velocity. None of the starter ships have any reverse thrusters as they take up valuable weapon space, and they are quite large. Now, to move around, it is as simple as using the arrow keys to turn the ship and thrust forward. So if you went the maximum distance (assuming enough fuel for 3 jumps, more to the UI when I edit the guide some more, with pictures!) and docked up, it will cost you a total of 4 days. When you jump, the game resolves another day. It gets worse.Įvery time you depart from a planet/station, game resolves a day. So have a look at your current payment amount. You will make payments every day while you have loan(s). Making the First JumpBefore you go anywhere, here is some advice on how the bank loan works if you did not read the fine print (most of us don't anyway). questionable at times, but at least you won't get immediately spaced because you were in grandpa's old truck. It doesn't really excel in any area that isn't combat, and even then that can be. When you run over and hop into the cockpit of this baby, she's got a pair of basic beam lasers, small yet generous cargo capacity and an extra bunk or two. Because of its jump capability, it is classified as an interceptor vice a fighter. The Sparrow is the smallest jump capable combatant that is only a little larger than a fighter. If you are a new player, it is advised to play the tutorial to get acustomed with the game some. Both can in fact skip the tutorial if you so desire. This ship is the easiest to pay off your debt. But with the limited amount of hull space for equipment, you don't have much choice with that either. It is slow, and doesn't turn very fast as built either. There is not much room to fit things such as a turret, but that's a decision you will have to make. It has a few spare bunks to allow a few people to move around with you, but like the shuttle, it has zero defensive armament when you get it out of said garage. It's main mission is to grab cargo and move it around. The Star Barge is your rusty and crusted over pickup truck that your grandpa left in a garage in the backyard for the last 35 years because he didn't care to tear the header off to replace the gasket and spark plugs. It is essentially a small people can with some engines and a hyperdrive strapped on. It's agility is it's real selling point and can get you from point A to point B rather quickly. Even though it is classified as a transport, it more fits moving people vice cargo. It is effectively useless in combat because of it's weak integrated shielding and hull plating. The Shuttle is about as small as a fighter, which allows for this particular ship to easily dodge pirates and missiles. However, given that in this glorious game that 450k isn't hardly anything to sneeze at when you look at the price tags of the much larger ships, you will quickly realize (without looking at the player's manual) that you've basically got three choices: A transport type ship (Shuttle), a hauler (Star Barge), and an interceptor (Sparrow). I can hear you saying "I've signed my soul to the devil. All very useful and configurable to one's taste. The preferences menu also changes things like sound levels, motion blur, zoom factor, statuses and such. Shift modifies targeting with selecting nearest ship, next escort and talking to planets. If anyone puts together a good profile for XPadder, shoot a comment on the guide! XPadder can get around that issue if you prefer controllers but I am unsure as to how well that would go. If anyone happens to know how to integrate XInput to the (seemingly custom) engine that the game runs on, we could potentially get full controller support. So far, the default key scheme is quite intuitive. Default Keys are as follows:įairly short list, all in all. Looking at the preferences won't really divulge all too much. If you are on high DPI monitors or at resolutions like 4K and such, there is an official mod found on the Steam Store page that will give you assets much easier to see at (much) higher resolutions. After downloading and installing, it's a quick process to start the game and is fairly straight forward.
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